Monday, 16 April 2012

Presentation...

I have updated my presentation now and I have had to result to my gameplay demo being a movie to play during my presentation.

Its not what I wanted but it is still something I am proud of and feel it is a powerful addition to my presentation.

Time to rehearse!

Monday, 2 April 2012

DEMO

I have been working hard on a game for  use as my communication strategy.

It is really taking shape now as a playable demonstration.

I do not need to do anything great but that said, I am really pleased with the overall visual style of each level so far...

It is slightly buggy however which is leading me to believe I might have to render a video as backup.



Thursday, 22 March 2012

Amendments...

I have made some amendments to my documentation, including adding cover titles and footers to certain documents.

In addition to this I have changed the images in the documents to feature more updated 3D screenshots.

Saturday, 17 March 2012

Interactive Document...

I have created a simple yet effective interactive document to cover all aspects of Weather Report Bort.  The first thing I did was create a table of contents to help get a basic skeletal structure of the document to plan around.
I then moved on to adding images to the document.  The images brought the document to life and gave me more to build upon in the latter stages of the document designs.

Flow charts were also implemented into the document in an attempt to fully divulge the inner workings of the games User Interface.

The next stage of the process was to add more depth to the descriptive text featured within the documentation.  I made a note not to over complicate the process, keeping written text to a minimum.  This helped to express the games simplicity and use strong image based work as the documentation descriptive foundation.


I now have to create a 15 minute presentation for Wednesday to explain my thoughts and work processes to my tutor and class.

Wednesday, 14 March 2012

Level Document Complete....

The level design document has been completed after applying the level designs and the assets list.

Below are some images to demonstrate the look of the document in its current state:

Above: The Assets table

Above: The level walkthroughs

Wednesday, 7 March 2012

Level 3 Designs...

I have implemented the level three designs  now to add to my document.





Tuesday, 6 March 2012

Documentation Update...


I'm doing this post a bit later than I earlier anticipated as I have had an extremely busy week with my other modules.  I have met the task deliverables set out to me by both myself and Ben and I am pleased with this.  Next week should be more of a drastic change but none the less the work it up to date.

Monday, 5 March 2012

LEVEL DESIGNS!!!

I have been busy generating a whole load of level designs for the level design document.  I think it has gone quite well and I am looking forward to getting some feedback.  I will put each of the first level designs on this post along with a follow up post outlining the level docs progress... (I have also completed the level One stages...)






Sunday, 4 March 2012

Menu, Menu, Menu...

I have created a menu screen for my game, it is simple and follows the style taken so far with the project.

Bort's Space Craft...

I have made a 3D model of Bort's space craft to implement within the document and also for use in the pitch of the product at the end of the module.

Part one will be received upon completing Level 1:
Part two will be received upon completing Level 2:
Part 3 will be received upon completing Level 3:


and the space craft as a whole:

Friday, 2 March 2012

Animation Images

I have constructed and implemented a series of animation images within my mechanics documentation to clearly indicate how my character would move in-game.





Wednesday, 29 February 2012

Level Doc

I have done the mechanical document to a certain degree so I have now moved on to the level design document to ensure I at least have something done as a backup.

I have implemented a key and stage descriptions and I must now make some images to accompany the text.

Mechanics mechanics mechanics!

Luckily I have been able to recycle images from my concept stages for use in my new document.  I have re-written all information however to expand in more detail and put across a distinct idea of what my game is about.

Update!

I have implimented more detail into my mechanical documentation to further my project.

I have also added certain images to help depict my game in a more full manner.

Below are images of my latest progress:


I have added these images in an attempt to add depth to the narrative in particular.  It is now time to add some detail to the game mechanics themselves...

Mechanics Document Structure

I have made a start with the games mechanics document by simply blocking out the general structure.  The next stage of the process will be to begin bulking out the information and adding images.

Below is an example of the documentation structure so far:


Work Diary

Below is my work diary as planned:


XB3002 - Work Diary
Assignment One
Week Starting
Task(s)
Description
Completion %
08/02/2012
·         Game Mechanics Doc
·         Generate a basic structure of the document including headings and some basic information to a low detail

15/02/2012
·         Game Mechanics Doc
·         Fill in detail for all headings ensuring that all mechanics are covered

22/02/2012
·         Game Mechanics Doc
·         Add images to the document to explain mechanics
·         Check over document for mistakes or missed information

29/02/2012
·         Level Design Doc
·         Generate a basic structure of the document including headings and some basic information to a low detail

07/03/2012
·         Level Design Doc
·         Fill in detail for all headings ensuring that all Level design aspects are covered
·         Complete level one design
·         Complete level two design
·         Complete level three design

14/03/2012
·         Level Design Doc
·         Add images to the document to explain level structure and design
·         Check over document for mistakes or missed information

21/03/2012
·         Interactive Design Doc
·         Generate a basic structure of the document including headings and some basic information to a low detail

28/03/2012
·         Interactive Design Doc
·         Fill in detail for all headings ensuring that all mechanics are covered

07/04/2012
·         Interactive Design Doc
·         Add images to the document to explain mechanics
·         Check over document for mistakes or missed information

14/04/2012
·         Refine Documents
·         Refine all documents for hand-in

Off we go again...

I have to create three documents centering around the design of my chosen game from earlier in the DD3000 module.

Firstly I have had to upload a diary plan to help with organizing the workload.